Nechronica:Enhancements
From TLWiki
[edit] Tier 1 Enhancements
| Location | Name | Timing | Cost | Range |
|---|---|---|---|---|
| Any | Limiter | Damage | 0 | Self |
| Effect | You may only use this Maneuver if this Part is damaged. Maximum Action Points +2. | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Head | Adrenaline | Auto | None | Self |
| Effect | Maximum Action Points +1 | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Head | Sabertooth | Action | 2 | 0 |
| Effect | Unarmed Attack 2 | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Any | Jet Nozzle | Damage | See Below | Self |
| Effect | You may only use this Maneuver when you are dealing damage. As its Cost, damage one of your own Basic Parts of your choice. Add +1 damage to a Unarmed or Melee Attack (only once per attack.) You may use this any number of times per Round. | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Arms | Scissor Hands | Action | 2 | 0 |
| Effect | Unarmed Attack 1 + Dismember | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Torso | Armor Skin | Damage | 0 | Self |
| Effect | Defend 1 | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Torso | Steel Bones | Damage | 1 | Self |
| Effect | Defend 1 + Negate "Dismember" | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Head | Bolt Head | Check | 1 | Self |
| Effect | Support 2 | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Any | Remote Attack | Action | 3 | 0~1 |
| Effect | Unarmed Attack 1 + Stagger | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Head | Voice Effect | Rapid | 2 | 0~2 |
| Effect | You may make a mutual Conversation Check with your target sister. | |||
| Insert description here. | ||||
[edit] Tier 2 Enhancements
| Location | Name | Timing | Cost | Range |
|---|---|---|---|---|
| Any | Zombie Bomb | Damage | 0 | 0 |
| Effect | Use this Maneuver only when this Part has been damaged. Blast Attack 2 + Explosive + Area Attack. Do not roll an Attack Check; the result of the Check is automatically 8. | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Any | Reflexes | Auto | None | Self |
| Effect | Maximum Action Points +1 | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Any | Electrigger | Action | 2 | 0 |
| Effect | Unarmed Attack 1 + Stagger | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Any | Drill | Action | 3 | 0 |
| Effect | Melee Attack 2. "Defend" Maneuvers are ineffective against this attack. | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Any | Assassin Blade | Rapid | 2 | 0 |
| Effect | Melee Attack 2 + Chain Attack 1 | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Any | Laser Beam | Action | 3 | 0~3 |
| Effect | Ranged Attack 1 + Dismember | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Head | Scope | Check | 0 | Self |
| Effect | Support 2. Use this Maneuver only when making a Ranged or Blast Attack. | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Any | Spikes | Damage | 1 | Self |
| Effect | Use this Maneuver only after you have taken damage. Add +2 to the damage of an Unarmed or Melee Attack. | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Any | Tentacle | Rapid | 1 | 0~1 |
| Effect | Hinder Move 1 | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Any | Wire Reel | Rapid | 3 | 0~2 |
| Effect | Move 1 | |||
| Insert description here. | ||||
[edit] Tier 3 Enhancements
| Location | Name | Timing | Cost | Range |
|---|---|---|---|---|
| Arms | Gauntlet | Auto | None | Self |
| Effect | Defend 1 (can only defend the Arms.) When a Unarmed or Melee Attack is made using a Part located on the Arms, add +1 to the damage. | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Legs | Crab Legs | Auto | None | Self |
| Effect | Defend 1 (can only defend the Legs.) When a Unarmed or Melee Attack is made using a Part located on the Legs, add +1 to the damage. | |||
| The description references 多脚戦車, which you probably know as Fuchikoma or Tachikoma from 'Ghost in the Shell'. | ||||
| Location | Name | Timing | Cost | Range |
| Any | Manipulator | Rapid | 2 | 0~1 |
| Effect | Hinder Move 1 + Stagger | |||
| Joints extensible with wire that can be used to keep the enemy at a distance. | ||||
| Location | Name | Timing | Cost | Range |
| Torso | Cyborg | Damage | 0 | Self |
| Effect | Defend 2 | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Arms | Arm Vise | Check | 1 | 0 |
| Effect | Support 2 or Hinder 2 | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Torso | Auto-Separate | Auto | None | Self |
| Effect | The "Dismember" effect is ineffective against you. | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Head | Embalming | Check | 2 | 0 |
| Effect | Hinder 2. You may use this Maneuver any number of times per Round, but only once per Check. | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Any | Pilebunker | Action | 2 | 0 |
| Effect | Melee Attack 1. "Defend" Maneuvers are ineffective against this attack. If the attack hits, you may force the target to Move into an adjacent area. | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Any | Light Saber | Action | 2 | 0 |
| Effect | Melee Attack 1 + Dismember + Chain 1. | |||
| Insert description here. | ||||
| Location | Name | Timing | Cost | Range |
| Legs | Hopper | Rapid | 2 | Self |
| Effect | Move 1. "Hinder Move" Maneuvers are ineffective against this movement. | |||
| Insert description here. | ||||