Nechronica:Mutations

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[edit] Tier 1 Mutations

Location Name Timing Cost Range
Any Maggots Auto None Self
Effect At the end of a Round of combat or the end of the Battle Phase, if this Part has been damaged, you may regenerate it.
Insert description here.
Location Name Timing Cost Range
Torso Patchwork Auto None Self
Effect At the end of the Battle Phase, if this Part has been damaged, you may regenerate a Basic Part.
Insert description here.
Location Name Timing Cost Range
Torso Heart Auto None Self
Effect Maximum Action Points +1.
Insert description here.
Location Name Timing Cost Range
Legs Tail Auto None Self
Effect Maximum Action Points +1.
Insert description here.
Location Name Timing Cost Range
Legs Adhesive Pads Action 3 Self
Effect Move 1. "Hinder Move" is ineffective against this Movement.
Insert description here.
Location Name Timing Cost Range
Torso Slime Damage 1 0~1
Effect You may only use this Maneuver when you receive damage, and only against the target which inflicted that damage.
Unarmed Attack 2.
Insert description here.
Location Name Timing Cost Range
Arms Claws Action 2 0
Effect Unarmed Attack 2,
Insert description here.
Location Name Timing Cost Range
Torso Albino Check 1 0~1
Effect Support 1
Insert description here.
Location Name Timing Cost Range
Torso Blood-Stained Check 1 0~1
Effect Hinder 1
Insert description here.
Location Name Timing Cost Range
Any Hole Check 0 0~3
Effect You may only use this Maneuver when an Attack Check is made against you.
Hinder 1.
Insert description here.

[edit] Tier 2 Mutations

Location Name Timing Cost Range
Head Animal Ears Auto None Self
Effect Maximum Action Points +1. If you make an Action Check using this Part, a Critical Failure does not destroy the Part.
Insert description here.
Location Name Timing Cost Range
Any Boy Auto None Self
Effect When you make a Conversation Check, you may add +1 to the die roll.
Insert description here.
Location Name Timing Cost Range
Arms Extra Arms Rapid 0 Self
Effect You may perform one Action Maneuver of your choice as if its timing were "Rapid".
Insert description here.
Location Name Timing Cost Range
Any Bone Spear Action 2 0
Effect Unarmed Attack 1 + Chain Attack 1
Insert description here.
Location Name Timing Cost Range
Any Stinger Action 3 0
Effect Unarmed Attack 3
Insert description here.
Location Name Timing Cost Range
Head Slobber Check 2 0~1
Effect Hinder 1 + Stagger
Insert description here.
Location Name Timing Cost Range
Any Extra Eyes Check 1 0~1
Effect Support 2
Insert description here.
Location Name Timing Cost Range
Any Tentacles Rapid 1 0~1
Effect Hinder Move 1
Insert description here.
Location Name Timing Cost Range
Any Vine Check 0 0
Effect Support 1 or Hinder 1
Insert description here.
Location Name Timing Cost Range
Torso Scales Damage 1 Self
Effect Defend 2
Insert description here.

[edit] Tier 3 Mutations

Location Name Timing Cost Range
Legs Extra Legs Auto None Self
Effect If Parts located upon your Legs other than this one have been destroyed, you may use their maneuvers as normal.
Insert description here.
Location Name Timing Cost Range
Head Extra Head Auto None Self
Effect Maximum Action Points +2.
Insert description here.
Location Name Timing Cost Range
Torso Skinny Auto None Self
Effect Once during each Battle Phase, you may declare a Check to be immune from "Hinder" Maneuvers.
Insert description here.
Location Name Timing Cost Range
Any Liquid Rot Action 3 0~1
Effect Unarmed Attack 1 + Explosive + Stagger
Insert description here.
Location Name Timing Cost Range
Any Flesh Whip Action 3 0~1
Effect Unarmed Attack 2 + Chain 1
Insert description here.
Location Name Timing Cost Range
Any Cracked Flesh Damage 0 Self
Effect Defend 2
Insert description here.
Location Name Timing Cost Range
Legs Animal Legs Action 2 Self
Effect Move 1~2
Insert description here.
Location Name Timing Cost Range
Any Corpse Mushroom Check 0 0
Effect Hinder 2
A fungus growing on your body. It can release clouds of spores to disorient your enemy.
Location Name Timing Cost Range
Torso Quadruple Amputee Auto None Self
Effect When you take damage to your Arms or Legs, you may divide that damage among all your Locations as you wish. If you need to make a Dismemberment Check, choose one Location to make it for.
Insert description here.
Location Name Timing Cost Range
Head Happy Pills Damage 1 Self
Effect You may only use this Maneuver when you take Damage.
Remove one Madness Point from a Fetter of your choice.
Insert description here.