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Please enter any errors in Never7-en found on this page.

When entering a new error, put a blank line, then a single asterisk, the problem, the four tildes (~)

When replying to somebody else, start with one asterisk more than the line you are replying to, and end the line with four tildes.

Please do not remove errors. Part of the purpose of this page is so that we know what to fix in the next version.

Please leave some space (as shown below) between each problem, so it is easier for everyone to read.

Italics (''...'') mark issues that have been fixed in the working release. Strikeouts (<s>...</s>) mark issues that are deliberate or won't be fixed.

To find the exact location of a typo, press "d" on your keyboard. It should show the script name and string number. If you type it down, we'll be able to easily find it and deal with it.

Technical Errors[edit]

Messages from the preview patch have been moved to N7:TechnicalArchive

  • Cure route has a linebreak error on Day 1 Part 2, in the "Cure." chapter section, where two lines bleed into each other and display simultaneously like this, causing the first voicefile to be cut off when the second one starts. This only occurs if the dinner choice in the common route was cream stew; this error doesn't occur with the curry or nikujaga options. the_paper (talk) 04:06, 27 September 2012 (EDT)
    • This has already been reported and fixed (outside of the current patch). Please use the page for script problems instead: N7:NotInPatchErrorLogArchive. Pressing "d" in the game will help you find the script for a particular line. Blahmoomoo (talk) 09:55, 27 September 2012 (EDT)

  • So, err... there wouldn't be an simple "win" non 3d exe for this? That version (untranslated) works in Windows I have inside VirtualBox, while the other one does not. 14:43, 17 August 2012 (EDT)
    • Where did you get the non-3d executable? Roger Pepitone (talk) 23:56, 17 August 2012 (EDT)
      • Never7win.exe was installed with the game. It got 2 executables by itself (and 2 more after translation patch). Maybe download edition does not have it? I have no idea. 01:03, 18 August 2012 (EDT)
        • Which version of the game exactly did you get? Roger Pepitone (talk) 09:23, 18 August 2012 (EDT)
          • 2 install cds, 1 game cd. I guess I'll just find another HDD to install Windows on. 13:51, 18 August 2012 (EDT)
            • I'd like to know so that I can get a copy of the same version. It would be useful for my own studies. Roger Pepitone (talk) 11:37, 23 August 2012 (EDT)
              • I'm pretty sure I've seen torrent of their images somewhere on the Internet. But I don't remember where by now. 20:35, 23 August 2012 (EDT)

  • I get white lines on my screen during gameplay, Like white vertical lines that form into a box, they are also seen on the main menu, and the intro logos. I have no idea what the problem is with this, but it is really irritating. Someone please help me.-- 23:03, 26 October 2012 (EDT)
    • When you start the game, make sure the video mode (or whatever) is set to DirectShow T&L (or something like that) and have it windowed. Software acceleration and fullscreen completely fail on my Windows 7 w/ ATI card machine. If that doesn't fix it... I'm not sure what else you could do. If what I said doesn't fix things, what OS and video card do you have? A screenshot might help too. Blahmoomoo (talk) 02:54, 27 October 2012 (EDT)

  • The game hangs my computer in windowed mode when the game is exited via the main menu, context menu or 'close window' button. I get a black screen, capslock etc. don't respond, and I'm running win7 x64 where the graphics driver recovers after a second when it crashes. The same thing happens if I try to run the game fullscreen. This happens every time on 1.00, although killing the process with taskmanager is ok. I have a dual-monitor SLI setup which may contribute to the problem, disconnecting one monitor doesn't fix it. 16:52, 17 August 2012 (EDT)
    • Does the same thing happen with the original executable (Never7_win3d.exe)? Roger Pepitone (talk) 23:56, 17 August 2012 (EDT)
      • The original executable briefly makes the screen black when exiting, or starting up/exiting in fullscreen, but doesn't hang. I thought it might be because it's using CD music instead of OGG, but the translated CD version also hangs. I have the download version, though. 15:34, 18 August 2012 (EDT)

  • It's not exactly a mistake, just a small suggestion to fix... The time in upper right corner shows and disappears way too fast.. Is there any way to make the game to show time just a bit longer (about 5 secs or so?) SilentKlD (talk) 23:11, 17 August 2012 (EDT)
    • Yes, that's easy enough to do. Will put into next release. Roger Pepitone (talk) 23:56, 17 August 2012 (EDT)

  • I get a black screen after this moment [1] So... i dunno what to do with it. Is there any fix for it?
    • Same here, but in my case it happens after the last line of the prologue. I have black screen for 3-4 secs, and then it continues. I think that's where a movie should start?SilentKlD (talk) 18:15, 18 August 2012 (EDT)
      • PS: time is still way too faaast =( SilentKlD (talk) 18:23, 18 August 2012 (EDT)
        • I have the same black screen problem, but with (I suspect to be) Yuka´s bad ending, from the "At the End of the of the Cape" scenario to be more exact (http://imageshack.us/photo/my-images/715/attheendofthecape.png/). Is this crash common?
          • I had the same problem, and after looking at the video files which should be loaded at that point I figured it had something to do with the video encoding. I made this and it works so just download this(OUT-OF-DATE) and follow the instructions in the NOTES file, this fixed it for me (I also assumed there would be a similar problem for saki's video so whatever...) -- UPDATE: Most of the videos had this problem, and wasn't due to resolution, only the encoding. A new download containing re-encodings of all the videos with no resolution changes and are tested can be found here(OUT-OF-DATE). AvaritiA (talk) 18:17, 19 August 2012 (GMT)
            • So you changed their resolution, huh? They don't fit perfectly in the window, but I guess that'll do for the moment. I never encountered that problem, but if the resolution is the cause, the problem will probably occur in the other videos as well. Did you guys perhaps forget to install these video codecs? Kilicool64 (talk) 13:49, 19 August 2012 (EDT)
              • The fix works, thanks!! But I suspect this might happen with the other videos too, I´ll mention it once I have confirmed it...
                • I can say for certain that it is a problem with the video file itself, not the script or codecs for me. The game wasn't allowing me to get past the end1.avi on yuka's route, so to continue I had to rename opening.avi (which WAS working) to end1.avi when I was playing that section. This is my temporary workaround. AvaritiA (talk) 21:44, 19 August 2012 (GMT)
              • I've narrowed the problem down by trying to run the video in-game with various different codec installations. None of them worked so it blatantly is NOT a codec problem. I got to the end of Yuka's route and the video there has the same problem. This time however, the video that the game is attempting to play is actually the one available on the project page, but the opening video available there works fine!? Strange things are happening... If anyone is having the same problem here, then please say, I'll attempt to fix it in the meantime (otherwise I won't be able to finish the game!). AvaritiA (talk) 21:44, 19 August 2012 (GMT)
                • I've just been on various forums regarding to this problem. Some people say they managed to fix black screen with installing K-Lite Codec Pack update from Aug 17. Think it worth trying. SilentKlD (talk) 17:49, 20 August 2012 (EDT)
                • If it works then that is great. I didn't keep a backup of the original files unfortunately, so I can't test it. If anyone would like to confirm this, then that would be brilliant. Thanks for the tip. AvaritiA (talk) 13:34, 21 August 2012 (GMT)
                  • AvaritiA, could you re-encode the three unsubbed videos as well? Kilicool64 (talk) 07:47, 21 August 2012 (EDT)
                    • I don't have the original files =P, so if anyone could temporarily upload them for me then I'll do it by some point later today. Should I make a new download for these unsubbed videos or replace the current one? AvaritiA (talk) 13:34, 21 August 2012 (GMT)
                      • There was no need for you to delete them though. You could have simply put the subbed versions into a new folder named "movie-en". The game would find them there as well. Anyway, here they are. You should upload them seperately. Kilicool64 (talk) 11:36, 21 August 2012 (EDT)
                        • GundamAce accidentally put up instructions that said to overwrite the original videos. I fixed it soon after, but AvaritiaA probably read it in the meantime. http://www.mediafire.com/download.php?96129tm27cykytn http://www.mediafire.com/download.php?b3rely4z0r25ojk http://www.mediafire.com/download.php?ghpsf176gf6jm8s Roger Pepitone (talk) 13:19, 21 August 2012 (EDT)
                        • Okay, the link for the fixed and tested unsubbed videos is here (OUT-OF-DATE). Sorry about forcing you to upload the videos Kilicool64, I hadn't read the info about creating a movie-en folder and I was replacing all the videos in the movie folder anyway with fixes, so why not? AvaritiA (talk) 18:22, 21 August 2012 (GMT)
                          • Oh dear. I just noticed that the framerate is strongly reduced in your re-encoded videos. Can you work around this? Otherwise, I'll ask Blick Winkel for help. He's quite skilled at video editing. Kilicool64 (talk) 13:50, 21 August 2012 (EDT)
                            • Done restoring the frame rate, so here(part1)(OUT-OF-DATE) and here(part 2)(OUT-OF-DATE) are what should be my final upload for this. AvaritiA (talk) 19:16, 21 August 2012 (GMT)
                              • I'm sorry, but the framerate is still choppy. Compare the re-encoded versions with the original ones and you should see what I mean. Kilicool64 (talk) 17:26, 21 August 2012 (EDT)
                                • I just asked Blick Winkel. He says he doesn't know much about encoding. He only knows that you have to match up the edited video's encoding specs with the original's, whatever that means. Did you do that? Kilicool64 (talk) 17:39, 21 August 2012 (EDT)
                                • Geh... do you mean choppy in game or from an external video player, and are the opening and endings fine, but the heroine named ones choppy? AvaritiA (talk) 22:34, 21 August 2012 (GMT)
                                  • All of them are choppy even in game. Unfortunately, no one in our team knows much about video encoding. Do you have any idea what could be the cause of this? Kilicool64 (talk) 17:50, 21 August 2012 (EDT)
                                    • Of the ones I just uploaded, the opening and endings seem to be fine to me, and should be, as they are now set to the correct frame rate. Haruka.avi and so on aren't for some reason or another. If I re-encode the video to be the correct frame rate it should be fine, so I'm trying it now. This is taking too much time ;-), which is probably due to my lack of knowledge of these things... I'm a newbie too, so don't worry. AvaritiA (talk) 22:51, 21 August 2012 (GMT)
                                      • After fixing the frame rate for them all, yuuka.avi, and saki.avi are doing the exact same things as the original problem, but these two are the only ones that do this. It is pretty damn weird... AvaritiA (talk) 22:51, 21 August 2012 (GMT)
                                        • Really? Then please compare this with your re-encoded version. It appears you have WinRAR, so you should be able to decompress 7z files. Is there really no difference when you play them? Kilicool64 (talk) 18:26, 21 August 2012 (EDT)
                                          • Well, I see what you mean, so I have re-done them from scratch. The frame rate is definitely right, however the quality has dropped slightly as a result of the conversion (the process is a lossy conversion), but I imagine that this fix would be a last resort anyway and the difference is not life-threatening. The problems have all been fixed, and all the videos have been tested by me. The download here AvaritiA (talk) 00:55, 22 August 2012 (GMT)
                                            • Great job. My only complaint is that the first ending video appears to have been changed to 16:9. Kilicool64 (talk) 07:00, 22 August 2012 (EDT)
                                              • What!? That makes the least amount of sense, particularly considering the fact that I specifically set it otherwise. Oh well, I give up. This little venture has been more trouble than it was worth, but at least I learned something hey? After checking the video file, I'm pretty sure that the aspect ratio is the same as the original file, and it should be that way since I made sure to match up the specs between the original and the new versions of every video, but whatever... AvaritiA (talk) 12:47, 22 August 2012 (GMT)
                                                • Here's a video of your version. Due to some issues with Hypercam you can't see the video properly, but if you take a close look, you should notice that it's 16:9. Here's a video of the original version in 4:3. Kilicool64 (talk) 08:13, 22 August 2012 (EDT)
                                                  • I just tried both of my ending videos on windowed and full-screen in-game, and they are the correct ratio... Must be something at your end, no idea what. The file is also the exact same aspect ratio as the originals, I triple checked that. Might be a codec problem or something. I think we will probably need a third party to check if this is generally the case and not just you. In any case, if it occurs only to the odd user, then it doesn't matter too much because it isn't really a detriment to the experience (No video is cut off or anything is it?). AvaritiA (talk) 13:35, 22 August 2012 (GMT)
                                                    • Well, I don't have the problem with the crashes in the first place, so I can keep the original videos. As long as no one else has this ratio problem, it should be fine this way. Thanks for helping. Kilicool64 (talk) 09:22, 22 August 2012 (EDT)
                                                      • My pleasure, I learned quite a bit about video encoding in the process, so it was probably worth it. AvaritiA (talk) 14:24, 22 August 2012 (GMT)

  • Ouch, during Haruka's version of the Test of Courage (L1D3N), at the choice for rock-paper-scissors (STR_00ab), if you choose scissors (leading into STR_004b), the game crashes! Thankfully, this selection is not required to complete the Haruka route, but it's definitely something that should be looked into. 19:33, 18 August 2012 (EDT)
    • Cause of problem discovered and fixed. I'll be making a fix in a few minutes. GundamAce (talk) 20:47, 18 August 2012 (EDT)
      • New patch works fine now. Thanks. 21:46, 18 August 2012 (EDT)

  • i have a slightly different video problem, the videos plays fine but never7 hangs after they're played, is it possible to remove the commands to play the videos in the scriptfiles? if so, are the tools you used public? would be nice to be able to finish the game 11:27, 22 August 2012 (EDT)
    • Have you tried my video replacements? If you have then try downloading the K-Lite August 17th codec pack. If none of those work for you then find a video which will play in-game, and move it to the movie folder & rename it to the same name as the video you're stuck on so you can advance (<- this is a last resort). That is as far as I personally can help you. AvaritiA (talk) 17:05, 22 August 2012 (GMT)
      • yes, the first yuka version pushed me past yuka's midgame, the newer doesn't help though and the actual video never plays ingame, just black screen with sounds. the original videos works fine, just crashes the game when they finish playing, (all videos work normally outside of the game of course.) 12:09, 22 August 2012 (EDT)
        • If you have all the correct codecs installed (are you sure? because the newer version should definitely be working if you do, since they are more well formed files than the originals), then do the renaming trick to get you past that section for now. You can always watch the ending video outside of the game. Just try renaming end1.avi -> and1.bak.avi and renaming yuuka.avi -> end1.avi to finish the game, and revert the changes afterwards. AvaritiA (talk) 17:05, 22 August 2012 (GMT)
          • i am sure that the videos runs fine, yours, the tl'ed ones, the original and original_95 ones all plays fine outside of the game, ingame the originals plays normally, yours don't, the problem is that never7 hangs after it plays the videos. would definitely go with mass yuuka.avi's if i still had it, overwrote it with your newer batch unfortunately so can't really test that since you took it off mf ^^ 12:41, 22 August 2012 (EDT)
          • Sorry about that =P, should I bother writing an automated patch for that do you think, since you obviously have a different problem to me. If you hang on I will upload yuuka.avi. BTW, did you say that one of the older versions of mine worked? AvaritiA (talk) 17:44, 22 August 2012 (GMT)
            • yes, old yuuka.avi worked but you don't have to reupload that one, tried with the new yuuka version and it still works, so mass yuuka.avi it is for now, thanks for the help 12:51, 22 August 2012 (EDT)
            • Well in future if anyone has a persisting problem but one of the videos DOES indeed work in-game, then do what the good man above did :-). AvaritiA (talk) 18:08, 22 August 2012 (GMT)
              • Hmm, that's strange, to say the least... I've completed 3 routes already: Haruka, Saki, and Kurumi, and I have no problems with videos what so ever. I'm going into Yuka's route now, so I'll see if I got any problems with that and report back (I don't have K-Lite Codec from Aug 17 installed). Update I've checked videos in folder and found that Saki and Yuuka videos aren't identified by the Windows system properly. What I mean is that all videos have a full info on it once I click once on it (video size, video length, video type, etc.), except for named these 2. What confuses me is that I've already beaten Saki's route and didn't have any video problems. I'll report back once I get Yuka.SilentKlD (talk) 14:59, 22 August 2012 (EDT)
                • Yeah, that is what I noticed too and it is the first thing I was suspicious of. Those 2 videos have a sound track in there while the others don't, and I believe they're encoded somewhat differently. I actually don't really understand the source of the problem, I just know that re-encoding the videos fixed it for me, and somewhat for the person above. I've completed every route except from izumi's, and I had problems with haruka.avi, yuuka.avi, saki.avi and end1.avi, but now I've checked that every one of my re-encoded videos works correctly in-game for me. Well, as long as there is a work-around then there should be no problem. The game engine is probably not very good with videos... (The guy who actually hacked it would know better than me though). UPDATE: I've confirmed that the Aug 17th K-Lite update does not solve the problem I have been talking about, so yeah. AvaritiA (talk) 20:13, 22 August 2012 (GMT)
                  • I'm not sure if that would help, but the only codecs I have installed is xvid codecs. Try that one, and I'm going back to Yuka. SilentKlD (talk) 15:37, 22 August 2012 (EDT)
                    • Turns out... that the Xvid codec... fixes the problem... Strangely enough though, is that I had a newer version of the codec, and when I replaced it with the one in the link, the problem is solved. It is probably due to some incompatibility or something. Arrrgghh! At least the problem is solved I guess... You might want to list this as a necessary codec on the main page. --AvaritiA (talk) 15:57, 22 August 2012 (EDT)
                      • I honestly considered naming this codec as a last resort O_O SilentKlD (talk) 16:10, 22 August 2012 (EDT)
                        • Software can be so damn ridiculous sometimes... It ALMOST makes no sense whatsoever, but as long as it helps... Whhyyyyy me. I kind of wish we'd found the solution earlier, but I guess it was the usual process of narrowing the problem down and lengthy deduction. I would say the fact this codec can be necessary is pretty major though. --AvaritiA (talk) 16:24, 22 August 2012 (EDT)
                          • Done, I've posted it in main page and link section. As for you - look at this on the bright side. Surely you've learned a lot from it (quoting you) =P SilentKlD (talk) 16:26, 22 August 2012 (EDT)
                            • Guess so :P, well, well... Nothing ventured nothing gained. --AvaritiA (talk) 17:00, 22 August 2012 (EDT)

  • CPU Error- When playing the game as time passes by (the longer playing the more harsh the problem) my CPU consumption rapidly increases, however this isn't passed onto the never7 process, it is the system process, after about 1-2hours of continuous game play the system process starts consuming around 37% CPU, it continuous to increase usage on the system CPU task and it will go as high as 70 odd CPU% usage, now this doesn't seem all to bad but with the usage the voice in game play is very stuttering and lets say 'Laggy', now this wouldn't bother me but with it piling the system process it means closing the game the cpu usage stays active, only way to fix this is to log of the system and restart it, the thing is this error is consistent with KID games, i had this same issue appearing back when i played Ever17. I Generally use XP for playing visual novels because i know 7 had some issues but it my drive for visual novels is on my XP anyway. Does anyone by chance know what could cause this or fix this? I know its vague description but i tried to explain it to the best i could, problem is it isn't easy to google this as really every-time i search 'KID' along with terms like 'CPU' this gets me nowhere, i tried being game specific though the results don't vary to much, i wondered if anyone else has had this issue? My brother plays visual novels just he waits till im done em (so he will probably play never 7 in a month or 2), he sort of had this same issue (i use dual core processor and he uses quad core), his issue wasnt all to noticeable in comparison to mine but the issue did appear after a while for him. I was wondering if anyone knew any way in to fix this or at the least, a idea if anyone else has had this problem?Madoka (talk) 18:43, 22 August 2012 (EDT)
    • It's a first time I hear about such kind of problem. Probably, because I'm using quad-core laptop, where such thing is not "that noticible". But I can recommend you this jet cleaner. Just play with check of what you want to be cleaned, and it will clean your PC in one click after that. The reason, why I'm recommending you for your case is that it includes cleaning memory usage, which can save you a great deal of troubles. Try it out and see if you see any differences =) PS: you can buy an updated version for extra functions, but for your case initial version should be more then enough. Hope that helps you =) SilentKlD (talk) 21:38, 22 August 2012 (EDT)
      • Hmm i tried it but alas no luck, i think the hardest part is it seems few others suffer the problem, i could deal with it easily if it was 3hours and more seeming i only play for 2-4hours a day. Hmm i wonder if its just my system its self? Its just rather odd considering the only 2 visual novels its happened with is Never7 and Ever17, both KID games. --Madoka (talk) 19:06, 23 August 2012 (EDT)
        • That's a pity it didn't help =( All the comes to my mind is either take brakes between reading, or get a better CPU (which I this is not an option for you =( ) I'll take a look at this problem, and hopefully, come up with smth =) UPDATE: Here I found some instructions on how to handle CPU usage, hopefully, you can get smth out of it =) SilentKlD (talk) 19:51, 23 August 2012 (EDT)

  • Run error- I can't seem to get the english game working. That is, whenever I click the "English_Never7_OGG" file (both in the start menu and in the folder file) nothing happens. The loading symbol appears next to the mouse, so it appears to be doing something, but the game doesn't pop up. The original Japanese game works fine (that is if I click the Never7win_3d file, the game will start up). Running the CD file gives me the error message (please insert the CD in the drive....). I followed the download instructions given on the patch page, and tried uninstalling and reinstalling (both game and patch). Any ideas are appreciated! 14:55, 23 August 2012 (EDT)
    • Could your antivirus program be the cause? Kilicool64 (talk) 17:14, 23 August 2012 (EDT)
      • That ended up being the problem. Thank you much! 17:53, 23 August 2012 (EDT)

  • Pressing Page Down in Clearlist jumps all the way to the bottom - fixed. Roger Pepitone (talk) 09:30, 24 August 2012 (EDT)

  • I've finished all the normal routes in the game, (Yuka, Haruka, Saki, Kurumi, Cure, and Izumi) and the only thing I have left to finish up is the Yuka Cure Append Story. I was about to begin today, but for some reason, clicking on the 'Append Story' option in the main menu does nothing at all. The game doesn't react in any way; it simply keeps displaying the menu as if I haven't done anything. I'm beginning to wonder if I'm simply misunderstanding something here... 16:02, 25 August 2012 (EDT)
    • It's an error on my part: Create a folder "append-en" in your Never7 folder. Create a folder "ycure" in "append-en". Open up "manual-en". Move an "c_yuka#.snr" files from "manual-en" to "ycure"; move any other ".snr" files from "manual-en" to "append-en". Roger Pepitone (talk) 16:41, 25 August 2012 (EDT)
      • Thanks, that fix worked! So, if anyone else has this problem, just follow the above process and you're good! 17:18, 25 August 2012 (EDT)

  • After finishing the Cure A ending, I was planning for pure Izumi route. The thing is that when I started to skip everything read, the game somehow decided that everything from Cure and normal Izumi were read, so it skipped a huge chunk of text before I realized I never read this part before. I think it should definitely be taken into consideration. SilentKlD (talk) 23:10, 25 August 2012 (EDT)
    • What block of text did it skip? Roger Pepitone (talk) 23:31, 25 August 2012 (EDT)
      • All the way to the Bodyguard section, when I realized "Hey, I haven't read that before"... UPDATE: After I reloaded save and read some lines, it stopped skipping. I also noticed a strange glitch - even though it was skipping, even when I realized it and wanted to stop - it didn't want to. I had to reload the game. SilentKlD (talk) 03:17, 26 August 2012 (EDT)
      • Let me rephrase. Hit 'd' so that it shows file name & line number. Roger Pepitone (talk) 10:11, 26 August 2012 (EDT)
        • Not sure how that thing(/|\) works, but it was the whole IL1D5.scr and up until STR_001b in IL1D6.scr. SilentKlD (talk) 13:28, 26 August 2012 (EDT)

  • I've tried to start Yuka_Cure, but when I do so, I can't save/load, and I can't skip read text, only skip to the choice. Is there any way around that? I'm starting university, and I won't have a whole day to read it. SilentKlD (talk) 22:08, 26 August 2012 (EDT)
    • Sorry, no. Because Append Stories are editable, Save, Load, and Skip Read Text options aren't available. Roger Pepitone (talk) 22:57, 26 August 2012 (EDT)

  • Hmm... it looks like the English subtitled end1.avi was encoded strangely. As if the encoding program thought the source was interlaced or something. Combing happens throughout, most notably when character profiles slide in behind the credits starting at 2:45. If you look at the original video, you can see that no combing exists (and see what I mean by combing, if you don't know what that is). Should be easy to fix though, if somebody is willing to re-encode it. I would try it myself if the original sub file was around. (P.S. This is not a problem with opening.avi. Haven't watched end2.avi yet because spoilers.) Blahmoomoo (talk) 00:17, 3 September 2012 (EDT)
    • Roger has uploaded the unsubbed videos. The link is still on this page, but here you are. Kilicool64 (talk) 06:54, 3 September 2012 (EDT)
      • I still have my copy of the unsubbed videos. It's not that the subbed video won't play. It's just that the subbed video of end1.avi has combing and therefore looks strange. Both in-game and out of game. Blahmoomoo (talk) 09:25, 3 September 2012 (EDT)
        • I can now confirm that the subbed end2.avi has no combing. Only the subbed end1.avi exhibits this. Blahmoomoo (talk) 13:16, 9 September 2012 (EDT)

  • I just downloaded the most recent complete patch successfully, but when I tried to play it, I got this message. "This application has failed to start because msvcr100.dll was not found. Re-installing the application may fix this problem." I was able to use the preview patch just fine so I don't get what happened with the complete patch. I haven't done anything with the game since I used the preview patch. Uninstalling and re-installing the patch didn't work, so I'm stuck. User:Gamequeen2006 23:18, 04 September 2012 (EDT)
    • Look at the home page for the project under "Patch updates and changelog." Blahmoomoo (talk) 23:30, 4 September 2012 (EDT)
      • I know what you're thinking, and I already did that. Thanks for trying though. User:Gamequeen2006 00:02, 05 September 2012 (EDT)
        • Um, so, did it fix your problem? SilentKlD (talk) 03:11, 5 September 2012 (EDT)
          • No, it didn't work. I still working on this. Hopefully I'll figure out the problem soon. User:Gamequeen2006 15:31, 05 September (EDT)
            • Figured out the problem... most likely. Don't put the msvcr file under the download folder of Never7. Go to your C Drive. And either under CYBERFRONT or KID folder, go to Never7 Folder and put it there. The same goes for anyother file you need to download. 19:36, 7 October 2012 (EDT)

Typos/Grammar Errors[edit]

- Please post all typos and mistakes you found in latest release into N7:NotInPatchErrorLogArchive.
- You can find all typos and mistakes that are fixed in latest release in N7:ErrorLogArchive.

  • I want to ask if there are any useful tips of what I should do in order to secure 100% in every section? I need this for the testing and spell-checking matter. What are the choices that would lead to minor changes later in game (i.e. picking stew/curry/potato meat, or picking Yuka tennis / Haruka ocean: these little variations led to some minor text changes up to second go(!) in order to cover missing 2-3% of the section!) I'd really appreciate any help, since such %-hunting can be REALLY time-consuming... SilentKlD
    • In addition to those two, the other "things in common route that affect specific route / stuff related to one girl that affects another girl's route" include "did you go shopping with Yuka, Haruka, or Saki D1" (Cure, Yuka), "which girl approached you before the test of courage N3" (Izumi, Yuka), "which girl did you actually go with N3" (Yuka), "did you spend day 2 with Kurumi" (Saki, Yuka, Cure), "what did you say to Haruka when you first met her" (Haruka), . For example, there's one line that appears if Yuka approached you night 3, but you end up on Izumi's route. (To get it, you need to get lots of points with Yuka, fewer than 8 points with Izumi, but more points with Izumi than Haruka or Kurumi.) There's a scene "Steam Of Attraction" on Yuka's route if you go to the shrine with Kurumi. Roger Pepitone (talk) 09:06, 24 August 2012 (EDT)
      • Thanks =) But there is one other thing that bugs me. From what I remember, I unlock new options (Izumi) to choose (in pool, in hot springs, etc.) if I unlock 1+ good endings. Technically it fully replaces a previous choice branch file, where I didn't make all choices. What concerns me - won't that affect percentage?SilentKlD
        • I set things up so that if line X replaces line Y, then reading line X will also read line Y. For example, what Okuhiko says in his sleep night 5 depends on how many good endings you've gotten. I set things up so that if you've read the "3 good endings" line, it'll also mark the "2 good endings", "1 good ending", and "0 good endings" lines as read. Roger Pepitone (talk) 14:51, 24 August 2012 (EDT)
          • So basically it won't affect % rate? Quite a huge rock off my chest =) SilentKlD
            • There might be a similar problem regarding the Test of Courage though. IIRC, if you don't release the hand Yuka/Haruka wants you to, you'll get paired up with Haruka/Yuka if you've seen less than four good endings. Otherwise, you get paired up with Izumi. There might be a few lines that will become unaccessable once you've got four good endings. Please keep in mind though that there is no reward whatsoever for reading every single line. Kilicool64 (talk) 15:51, 24 August 2012 (EDT)
              • I see. Still, I'd prefer 100% on everything =) If I screw up - hopefully, someone would have 100% on everything save =) SilentKlD
            • IIUC, if you don't release the hand Girl 1 wants you to, who you get paired up with depends on what your other scores are. Roger Pepitone (talk) 17:29, 24 August 2012 (EDT)
              • Just tested it. You're right. Yuka wanted me to release rock, and when I didn't, I got paired up with Haruka because I was nice to her and ignored Izumi all the time. So there's nothing to worry about. Kilicool64 (talk) 18:12, 24 August 2012 (EDT)

NOTE TO PATCH CREATORS: Since all mistakes and typos that are found in latest release are moved into N7:NotInPatchErrorLogArchive, please check this page periodically in order to see if there are any, so whether a new patch is needed or not. If a new patch is released, I WILL assume that all errors and typos in N7:NotInPatchErrorLogArchive marked with (fixed - init) are fixed in updated version, so I WILL move these mistakes into N7:ErrorLogArchive. Please let any of us know if any mistake from this archive still appears in updated version. SilentKlD /u> assume that all errors and typos in N7:NotInPatchErrorLogArchive marked with